We are now able to access both blockbuster hits and niche independent media all in the one place. The movie you used to rent from Blockbuster is now a click away on Netflix. That video game you went to buy at JB Hi Fi is now ready to download on Steam.
Steam is a platform that provides users with the ability to buy and download video games as well as interactive features to communicate with other players. As of 2015 the site has over 125 million registered accounts demonstrating how vast its use has become. The value of this platform goes up as the number of users go up. This type of platform allows for constant updates and the addition of new games to be added regularly making way for a variety of different types of games to be distributed from one platform. This creates a shift in the way we view and value the games we play as well and begins to play into our attention economy where once the most popular games were played, a whole new market has opened to a huge audience of gamers.
This platform definitely has positive effects on the users and the accessibility of a variety of gaming options, however, what kind of implication does it have on the more traditional forms of the way we access and buy games?